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1997-03-14
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Title : The Wait for Players to Connect Mod
Filename : Wait4p99.zip
Version : 0.99
Date : 03/14/97
Author : RoadRunner of Clan Jihad
Email : Jc@psicorps.com
Credits : id software for their killer game Quake!
Lee Smith, the author of ProQCC
Clan Jihad for testing <http://www.geocities.com/TimesSquare/7670>
Build time: a few hours to find the right method...
Type of Mod
-----------
Quake C : yes
Sound : no
MDL : no
Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff : no
context diff : no
.qc files : yes
progs.dat : yes
Description of the Modification
-------------------------------
We had a little Fragfest here in Hamburg/Germany in February and we wanted
to get rid of the people who jump in the game and grab all the goodies,
before every client is connected.
So I wrote a simple function, which used the consolevar TEMP1,
to forbid moving and firing of a client until every player is in the game.
If you want to set up a fair game,just like in Doom, type at the serverconsole
TEMP1 <number of Players>
or use the commandline
QUAKE -dedicated 8 -game wait4p +temp1 8 +map dm4
If a timelimit is set, it will be changed when all clients are ready.
How to Install the Modification
-------------------------------
Create a directory called WAIT4P as a subdirectory in your Quake directory
(parallel to the ID1 directory) extract the archive to the WAIT4P directory.
The directory structure should look something like this:
QUAKE (Directory you installed Quake to)
|
|-- ID1 (Original Quake game files)
|
|-- Wait4P (The compiled PROGS.DAT should be here)
To play, type Quake -game wait4p from the Quake directory. This modification
only works with the registered version of Quake, so if you haven't got it,
stop being a suck, and buy the damn game already. id deserve your money!
Author Information
------------------
I am just at the beginning of Quake-C coding, so don't expect a superb
structured method. So if you want to code an improved version, send it to me!
Known Bugs
----------
None. But I don't like the TEMP1 solution.
How can I use the maxplayers variable in Quake-C ???
Copyright and Distribution Permissions
--------------------------------------
Authors MAY use this patch as a base for other publically available work.
You may distribute this Quake modification in any electronic format as long
as all the files in this archive remain intact and unmodified, and doesn't
conflict with anything we've said above.
Availability
------------
This patch is available from the following places:
FTP : ftp.cdrom.com somewhere in a sub of /pub/quake/quakec
HTTP : http:/www.geocities.com/TimesSquare/Alley/3538/